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XVII, 8.
ABUSE ; GAMBLING.
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the game and pay the stakes which have been won; the profit of such a conductor of games shall amount to ten per cent.
3. When the dice on being thrown fall twice in a game at dice, those acquainted with (playing at) dice allot the victory to the adversary and the defeat to the gambler.
4. When a dispute has arisen among gamblers, let (other) gamblers be appealed to; they shall act both as judges and as witnesses in a dispute of this sort.
5. No gambler shall ever enter into another gaming-house before having paid his debt; he must not disobey the master of the gaming-house, and must pay of his own accord what he owes to him.
*6. Wicked men who play with false dice shall be driven out of the gaming-house, after a wreath of dice has been hung round their necks; for that is the punishment ordained for them.
7. If a man gambles with dice, without authorization from the king, he shall not get his stake, and shall have to pay a fine.
*8. Or let the gamblers pay to the king the share
winning party. That portion which has to be paid to the king (see paragraph 8) may also be held to be included in this rule, as Brihaspati says: 'Let the master of the gaming-house collect the stakes and pay his due to the winning party and to the king.' Âpastamba II, 10, 25, 12, 13; Yagñavalkya II, 199, 200.
3. The rendering of the first portion of this paragraph is conjectural. It might also be translated as follows: "When the dice on being thrown fall twice repeated,' i. e. when the number is twice as high as at the preceding throw.
4. Vâgñavalkya II, 202. 6. Yâgñavalkya II, 202.
7,8. Yâgñavalkya II, 201, 203. Paragraphs 7 and 8 are omitted in the Nepalese MS.
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